Kurt Busiek Interview

Originally published December 1998. This is the first of I believe 3 interviews I did with Kurt. He was my favourite writer during this interview. He’s still one of my favourites today.
 

Kurt Busiek 2009 San Diego Comic Con

Kurt Busiek 2009 San Diego Comic Con

An Interview with Kurt Busiek

 
Kurt Busiek is the hottest writer in comics today. Currently his busy schedule includes mega hits like Avengers, Iron Man, and Avengers Forever, the successful new comic Thunderbolts, and his critically acclaimed Kurt Busiek’s Astro City. Now on with the interview.

 

Jamie: I’m told writing Iron Man was one of your dream jobs. How do you think you’re doing on the title so far?

Kurt Busiek: I’m really not the guy to review my own work; I have no perspective on it. I’m certainly having fun, and I don’t think I’m screwing up too bad. I generally see more faults in my own work than virtues, but that’s not a bad thing, since it means I’m always trying to improve. But I’m reasonably pleased.

 

Jamie: Why did you ask Roger Stern in particular to help you with Iron Man and Avengers Forever?

Kurt Busiek: Aside from the fact that he’s a terrific writer, Roger and I collaborate well together, Roger’s sensibilities and mine are close enough so that we’re pulling in the same direction, as it were, and Roger’s got great strengths in continuity and research, which is a big help on FOREVER.

 

Jamie: Out of curiosity, was there a request to have someone (Jerry Ordway) fill in a few issues of Avengers for you and George Perez?

Kurt Busiek: There was certainly pressure from above to get the books back on schedule. Tom and George and I discussed it, and we realized that the only solution that would work swiftly was getting someone to fill in. Tom had been wanting to get Jerry to do something for him, so it looked like the obvious choice.

 

Jamie: What do you think makes Avengers and Iron Man the success it is today?

Kurt Busiek: I would hope it’s that they’re solid, accessible, exciting superhero comics that deliver an enjoyable package in every issue, without making you wait until next month to see if you liked what you just read. That’s certainly what I’m striving for.

 

Jamie: Why did you choose to take Hawkeye out of Avengers and into Thunderbolts?

Kurt Busiek: I can answer that, but not for a few weeks. The story’s not over yet, and I won’t spoil how it wraps up.

 

Jamie: Why did you have Baron Zemo pull the plug on Thunderbolts deception so quickly?

Kurt Busiek: I didn’t see any reason to drag it out until people were sick of it. I thought it’d make more sense to play with the deception for a while, and then change direction when people weren’t expecting it — it’d be more surprising that way.

 

Jamie: What makes Thunderbolts unique from other ‘villain go straight’ comic books?

Kurt Busiek: Depends on the book, I’d say. In SUICIDE SQUAD, they were being forced into it. In LIBERTY PROJECT, they were being reformed by the authorities. In THUNDERBOLTS, what they do is their own choice. They haven’t fully gone straight yet, and may never do so. The book could just as easily turn back into a book about a group of villains, after all — so I think its unpredictability is a big part of it.

 

Jamie: Describe how you write Astro City differently than your Marvel titles?

Kurt Busiek: Well, I write it full-script, for one thing. But beyond that, it’s not an easy answer — not because there isn’t much difference (there is!) but because it’s not something I find easy to articulate. The Marvel titles operate off of the basic question. “What happens next?” ASTRO CITY doesn’t — its basic question is more, “So, how do you feel about that — ?” The Marvel books are the best examples of the superhero genre I can muster, while ASTRO CITY is exploring the genre and its implications, and seeing what can be done with it beyond general genre expectations. That’s not to say that AVENGERS, IRON MAN and T-BOLTS don’t defy expectation — but I’m trying to tell good, fun, involving, exciting superhero stories in those books. In ASTRO CITY, I’m looking to see what else I can do with the superhero as a story vehicle. I hope that makes some sort of sense.

 

Jamie: Why do you choose to write Astro City using unrelated short stories?

Kurt Busiek: They’re all related, in the sense that they take place in the same context and build a history that affects what takes place within it. But I don’t see any other way to do it — if I picked one set of leads and followed them on an ongoing basis, it wouldn’t be ASTRO CITY, it’d be HONOR GUARD, or JACK-IN-THE- BOX, or SAMARITAN, or whatever. Being able to jump from protagonist to protagonist gives me much more freedom to explore the genre through different viewpoints and different conflicts, to tell a variety of human stories by focusing on different humans, depending on the story I want to tell.

 

Jamie: Astro City has a unique perspective on superheroes. How did you develop it and what is your philosophy regarding it?

Kurt Busiek: I thought about superheroes for twenty-plus years, mostly. I’m not really sure what you mean by my philosophy regarding my perspective on superheroes; I don’t know what such a thing would be. But I see superheroes, as a concept, as a rich metaphorical genre in which ideas, conflicts and more can be personified by iconic beings, and the human experiences they resonate with can be played out on a broad, almost fairy-tale like canvas in a way that can’t quite be done with any other genre. This fascinates me, so ASTRO CITY is my way of creating a context in which I can play with that idea and see what can be made of it, without limiting myself to a single character or group of lead characters. It’s an engine of exploration. I don’t think that’s what you were asking, but maybe the answer’s in there somewhere.

 

Jamie: Would you prefer to do Astro City on a monthly or bimonthly schedule?

Kurt Busiek: Monthly.

 

Jamie: Now that Astro City is being done “under” DC Comics will there be any advertising within or changes to the paper stock?

Kurt Busiek: There’s always been advertising in ASTRO CITY; I can’t see why DC would change that. The paper stock has changed several times, too, depending on what paper balances economy and good reproduction best at any given time. Image had its economies of scale and used gang-bought paper over most of its line, and ASTRO CITY used whatever the “standard” was at the time. I assume that’ll be the same at DC, and any changes will be dictated by DC’s line-wide choices.

 

Jamie: Why do you bring back a lot of largely forgotten characters in your Marvel titles?

Kurt Busiek: Why not? I like ’em, and if I have fun stuff I can do with ’em, why not do it?

 

Jamie: How do you feel about writers changing the history of Marvel characters?

Kurt Busiek: Writers have been changing Marvel history at least since Stan Lee retconned Captain America disappearing toward the end of WWII and Bucky dying into Cap’s history in AVENGERS #4. I don’t object to it in principle — I’ve done a bit of it myself, here and there. What matters is what comes out the other end — is it good or bad? And that’s a subjective judgment that each creator, editor or reader is likely to have his own views on.

 

Jamie: Some people don’t think continuity is all that important and should be disregarded in order to get new readers. Do you think maintaining accurate continuity is important?

Kurt Busiek: I like exploring the characters’ histories, so I think it’s valuable for them to have a consistent history to explore. But I don’t see it as a necessity — certainly, there are plenty of great MICKEY MOUSE stories without much story- to-story continuity, and even wild shifts in tone and setting, as Mickey might be a young suburbanite in one story, a daring barnstorming pilot in another and a sorcerer’s apprentice in a third. There are many, many ways to tell good stories, and a consistent continuity is only one of them. I like it, myself, but it’s a choice, not a rule.

I do think that the publisher of a shared-universe line of titles should make a choice as to how continuity will be treated, so that choice can be consistent across the line instead of varying from creator to creator — but then, I guess that, too, is a choice…

 

Jamie: How much research did you do before starting your Marvel titles?

Kurt Busiek: Tons. I filled in the gaps in my collection so that I have complete runs of AVENGERS, AVENGERS WEST COAST, CAPTAIN AMERICA, IRON MAN, THOR, WAR MACHINE, WONDER MAN, THUNDERSTRIKE, MS. MARVEL, VISION/SCARLET WITCH and just about every other series that could be considered part of the “Avengers” family of titles. Then I reread them all, and keep them all close to hand for easy reference.

 

Jamie: In your opinion, what does a story need to be successful?

Kurt Busiek: Define “successful.” If you mean, what does a story need to be aesthetically satisfying, I think it needs to be well-structured, involving, with characters you can be drawn to care about struggling for something that matters, and it should reach a conclusion that seems fitting, even if the characters fail. It should be well-crafted and have some emotional resonance, and should deliver whatever effect the creators intended, whether that effect is instilling a particular theme or intellectual idea, or merely evoking a memory of a particular time and place.

On the other hand, if you mean, what does a story need to be commercially successful, that’s something that varies depending on the audience. Cool poses and lots of detailed inking could be enough one year, and a dismal flop in a later era.

 

Jamie: Have you ever re-read something you wrote and hated it? If so, what?

Kurt Busiek: Sure. I did an Arsenal story in SECRET ORIGINS that I thought was nicely understated in the script, but none of it worked on the page; it’s flat, bland and empty. I think SPIDER-MAN/X-FACTOR: SHADOWGAMES is a wretched mess. But in both cases, I tried my best under the circumstances, and just missed the ball. It happens.

 

Jamie: What comic books do you read?

Kurt Busiek: Tons. These days, favorites include KANE, USAGI YOJIMBO, SUPERBOY, SAVAGE DRAGON, CASTLE WAITING, MAISON IKKOKU and AKIKO, to name a few.

 

Jamie: What do you think is necessary to bring comic sales back to it’s former glory?

Kurt Busiek: I think we’ve got to do good, accessible stuff that’ll appeal to whatever audience it is we’re choosing to shoot for, we have to package that material in a format that target audience is willing to pick up and look at, we have to sell it in places that target audience actually shops, and we have to promote it in such a way that the target audience knows its there. I think this means rethinking the packaging and distribution of comics, as well as the content — it’s no good trying to attract more women by beefing up the romance content in a standard superhero comics and assuming that women will come flooding into comics shops to buy a product they’ve never been interested in and don’t, on the surface of it, have any interest in now, just to discover that there’s some minor alterations to the material that they might like if it didn’t come wrapped in spandex and fight scenes. I don’t see any reason to cling to the 32-page pamphlet, to gear everything for the audience that comes into comics shops first and foremost, or to assume that there’s any one approach that’ll please all audiences. Hundreds of thousands of readers buy FOR BETTER OR FOR WORSE and CATHY collections — those readers are just as much comics readers as fans of SPAWN and HULK. And there are more of them.

However, I don’t expect publishers to do the kind of drastic rethinking and retooling it would take to produce mass-market-friendly comics packages; it’s very expensive to do so, and nobody wants to risk that kind of capital these days.

 

Jamie: Do you ever get the urge to write something that doesn’t have to do with superheroes? If you wanted to write within another genre what would it be?

Kurt Busiek: Sure. In the past, I’ve written JONNY DEMON (fantasy adventure), RANSOM (high adventure), WIZARD’S TALE (fantasy), MICKEY MOUSE (funny animals), VAMPIRELLA (horror), ELVIRA (humor) and more. I love superheroes, but that doesn’t mean I’d never want to write anything but superheroes.

I’d like to write all kinds of stuff, from space opera to mystic adventure to slice-of-life human drama to historical comics and more. I like telling stories, and there’s all kinds of stories to tell; why limit myself?

 

Jamie: Not including the artists you’re working with now, what artists would you like to team up with in the future?

Kurt Busiek: There are plenty of them, from Jerry Ordway and Alan Davis to Stu Immonen and Walt Simonson, from Lee Weeks to Alex Toth, Steve Leialoha, Bruce Timm, and countless others.

 

Jamie: Do you like to read novels? Do you have any favorite authors?

Kurt Busiek: sure. I’ve been reading since I was 3, and I’m not done yet. Favorite authors include Nevil Shute, Walter Tevis, Lawrence Block, Dick Francis, Madeleine L’Engle, James Thurber and more.

 

Jamie: Do you have any desire to write a novel or a screenplay?

Kurt Busiek: Sure, someday — not that I have any time at the moment…

 

Jamie: I hear your going to be a daddy soon. When is the baby due?

Kurt Busiek: December 7th.

 

Jamie: Superhero books often shy away from having characters turn into parents, and then having them raise their kids over the long haul. Do you think superhero books ought to explore this area of life?

Kurt Busiek: I don’t think it’s a question of “ought to.” Superhero comics have no particular responsibility to do so, though FANTASTIC FOUR comes to mind as a book that’s dealt with that area for decades now. I think that if writers can get good stories out of it, then great — but if they’re not interested there’s no reason to push them into it. At both of the major, long-lasting hero universes, they have a policy about time crawling along very slowly to keep the characters young, which makes it very difficult for babies to age normally — every year Franklin Richards grows is another year older the X-Men and Spider-Man get, and Marvel would rather keep those characters young, for commercial reasons. So there are logistical problems in the major universes; it might be easier to explore in a continuity that doesn’t have this kind of time policy. I’ve touched on the subject in ASTRO CITY, and I’m sure I’ll return to it in the future; I set the time policy there, after all, so I don’t have to consider the repercussions of my decisions on the stories and series of other writers…

 

Jamie: You used to be a well known letter hack. Has the urge to write a letter and see it printed disappeared?

Kurt Busiek: Pretty much. Writing stories and having them printed is a much bigger thrill.

 

Comic History Secrets Revealed!

I’ve been going to comic book conventions since 2003 and have been audio recording panels and awards since 2005. Along the way creators have spoken about some behind the scenes happenings that don’t always become public knowledge.

DC Bloodlines Logo

Marvel Superstar!

 

On the Comics Can Be Good column at CBR, Brian Cronin writes about the 1993 DC Bloodlines Annuals. In these annuals a new superhero character was created, which was a selling point to get fans to buy these books. The vast majority of these characters were not very popular and went into comic book limbo almost immediately after their appearance. The same thing happened with the 1993 Marvel Annuals that had new characters in them too.

 

 

 

 

 

Creator Mike Grell wrote the Green Arrow Annual #6 and came up with a character called The Hook. Grell was at the 2008 Toronto Hobbystar ComiCON and was on a panel along with Bob Layton and David Michelinie. It was called The Men of Iron / Sketch Off Panel where Layton and Grell did sketches and all 3 talked about their careers, focusing mainly on their time on Iron Man. The panel was moderated by Blake Bell.

The conversation drifted towards working with editors and around the 37:30 mark, David Michelinie spoke about declining to work on the Marvel annual (he was writing Amazing Spider-Man at the time). Mike Grell spoke about working on the Green Arrow Annual #6.

Michelinie: I remember one year in the annuals. (…) One year they had everybody create a new character which Marvel would then own. So I declined to do the annual that year. You always have a choice. You can always say no.

 

Grell: DC had that policy. There was a line of books that they did. They mandated that everybody had to create a new character and by the way, it was work for hire and DC owned the character. Being a professional prostitute [laughter from the panel] I did, but I accidentally created a good one. I had already sent in the outline for the story as soon as it went in I went “OH CRAP! THAT’S A GOOD CHARACTER!” [Laughter] I got on the phone with the editor and I unsold it. [Lots of Laughter] The character that I created, I convinced them it wasn’t very good. The character I created, the one that showed up in print was this war veteran who had a prosthetic hand or a prosthesis and when he would active his power, his hook would become this giant hook/claw thing that could cut through anything. By the time I’m done the editor was going “Yeah that’s great! That’s great!” *Whew!* that was close.

GreenArrowAnn-06-47

The Hook from Green Arrow Annual #6 – created by Mike Grell and Mike Collins.  © DC Comics

 

Marvel and DC likely did this because of Image Comics. They began publishing in 1992 and very quickly became the #3 publisher in the industry. Image was creating lots of new characters that had fans excited. Marvel and DC likely wanted to counter with their own “exciting” new characters but didn’t want to pay creators for them. So they got what they got. I should say that not all characters to come from this were a bust. Garth Ennis and John McCrea created Hitman, who had a well loved solo series.

I can’t speak for all creators, but I think with a lot of creators would really hate to have created a character and have it earn all sorts of money and none (or very little) of it going to them. It bothers them a lot and it can bother them for the rest of their lives. Much like if somebody broke into your house and stole your prized possession and then flaunted it in front of you at every chance they got for the rest of your life and you can’t do anything about it. The pain is such they’d rather not have created the character at all.

Plus there is always the possibility that they might use the character in a situation where it’s much more agreeable to them. It could be with another publisher or even the same publisher with different editorial policy down the line. Some creators work in other mediums like prose books, cartoons, video games, etc.. and those other fields may provide better deals. There is simply no reason for creators to provide good characters to non paying publishers if they think they’re going to regret the decision.